Lesson Plans:
Links:
Aim: To allow students to integrate art and technolgy in the process of creating a textile pattern

Materials:

Art Supplies:

pencil; white drawing paper (12"x18"); tracing paper; colored pencils; magazine photographs; razor blades or scissors; glue sticks

Technology Requirements:

computer; scanner; color printer; Photoshop 5.0 or higher; Painter 5.5 or higher

Motivation:

1. Students discuss textile design and places where it can be found - ( CLOTHING and HOME FURNISHINGS )

2. Show examples of finished designs and computerized applications done by former students.

3. Discuss the use of computers in enabling us to "miniaturize", "repeat" and apply our original patterns to a real model and an actual end use.

Objectives:

1. To create an original pattern / layout for use on clothing or home furnishing fabric...

2. To learn to scan and digitize original design for purpose of manipulating on computer...

A. To use software to miniaturize, repeat and then print pattern for application on photo model...

3. To enable students to see the end results and practical application of their artwork, as it applies to the professional world of art and design.

4. To understand concepts of good design:

(A) layout

(B) appropriate choice of subject matter for end use

(C) color look and how it is rendered (applied) for end use

Process:

1. Students choose subject motifs (from teacher's files) that would be appropriate for a particular end use.......clothing (children or adult) or home furnishing

2. Create pencil rubbings of motifs (on tracing paper)

3. Use rubbings to transfer motifs to drawing paper creating an "all over" tossed design

4. Render design in colored pencils

5. Scan finished artwork into Photoshop:



6. In the scanning software, set a resolution of 200 and choose....
millions of colors.



7. Once you've got your scanned image, reduce it in size to approximately
1.5" X 2.25" (go to Menu Item - IMAGE > IMAGE SIZE).



8. SAVE and NAME the image as a TIFF file in a desktop folder called
PATTERNS



9. Open the program PAINTER and from the menu item FILE > OPEN,
open your saved image and make sure to SELECT it........
(menu item.....SELECT > ALL)



10. Go to the ART MATERIALS palette and scroll down to (and click on) the
word PATTERNS. From the dropdown menu choose........
CAPTURE PATTERN. In the dialog box that opens, choose
RECTANGULAR TILE and a BIAS of 50%.




11. Now create an 8X10 new, blank page (menu item....FILE > NEW)
on which you'll be placing your "captured pattern". The resolution of this
page should be 200 - the same as the original scanned image.


12. In the menu, under EFFECTS, choose FILL. Your captured pattern
repeats itself over and over again to fill the whole page.



13. Save this file as a TIFF and name it differently from your original file.



14. Back in PHOTOSHOP - - open this saved image and from this
program you can print out pages of the pattern in repeat.


15. Choose photograph (magazine) to apply printed pattern to

16. Trace, cut and paste sections of printout to fit photo model

Examples: View our Textile Design page, and our Video Art page

Assessment: Students display their finished patterns and application of patterns and then have an open discussion of each others projects in terms of:

1. Is the design successful in terms of its layout, spacing, and color?

2. How appropriate is the pattern in suiting its end use?

3. How have the advantages of using computer technology added to the completion of this project?

N. Y. S. ART STANDARDS: This lesson meets criteria for:

Visual Arts Standard 1: - Students used a variety of art materials, processes, media and techniques.

Visual Arts Standard 2: Students learn to use computer technology in the artroom by integrating available resources.

Visual Arts Standard 3: Students respond to and analyze each others work using appropriate crtitcal language, based on their understanding of the objectives of the project

Visual Arts Standard 4. Students develop an understanding of their art as it is applied to the real world of design and its necessary social and cultural requirements.


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